feat(ui): add type filter toggles
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63
node_modules/dagre/lib/rank/util.js
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63
node_modules/dagre/lib/rank/util.js
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"use strict";
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var _ = require("../lodash");
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module.exports = {
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longestPath: longestPath,
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slack: slack
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};
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/*
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* Initializes ranks for the input graph using the longest path algorithm. This
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* algorithm scales well and is fast in practice, it yields rather poor
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* solutions. Nodes are pushed to the lowest layer possible, leaving the bottom
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* ranks wide and leaving edges longer than necessary. However, due to its
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* speed, this algorithm is good for getting an initial ranking that can be fed
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* into other algorithms.
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*
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* This algorithm does not normalize layers because it will be used by other
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* algorithms in most cases. If using this algorithm directly, be sure to
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* run normalize at the end.
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*
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* Pre-conditions:
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*
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* 1. Input graph is a DAG.
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* 2. Input graph node labels can be assigned properties.
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*
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* Post-conditions:
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*
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* 1. Each node will be assign an (unnormalized) "rank" property.
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*/
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function longestPath(g) {
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var visited = {};
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function dfs(v) {
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var label = g.node(v);
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if (_.has(visited, v)) {
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return label.rank;
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}
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visited[v] = true;
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var rank = _.min(_.map(g.outEdges(v), function(e) {
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return dfs(e.w) - g.edge(e).minlen;
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}));
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if (rank === Number.POSITIVE_INFINITY || // return value of _.map([]) for Lodash 3
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rank === undefined || // return value of _.map([]) for Lodash 4
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rank === null) { // return value of _.map([null])
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rank = 0;
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}
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return (label.rank = rank);
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}
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_.forEach(g.sources(), dfs);
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}
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/*
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* Returns the amount of slack for the given edge. The slack is defined as the
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* difference between the length of the edge and its minimum length.
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*/
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function slack(g, e) {
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return g.node(e.w).rank - g.node(e.v).rank - g.edge(e).minlen;
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}
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